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At NaturalMotion I focused on making high impact games, designing mechanics that made them easy to pick up and play, and polishing them into AAA titles.
I was brought into the company for my F2P experience and helped sculpt the direction of all the projects I worked on. I also mentored many of the designers in the office and trained staff in mechanics design, F2P concepts and pitch presentation.
F2P Design
Punchy mobile game concepts
Team building
Sprint Organisation
Backlog Grooming
Design Documentation
Scripting (CSV)
Pitch Presentation
Narrative
Audio design /editingĀ
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